Once you've had your fill of killing roaches and playing cards you'll find Streetwise's story more than a tad on the ridiculous side. None of the fights require any finesse, just common sense. The opponents do not get any harder and the purses don't get any larger. These fights, like the rest of the minigames get repetitive after a few rounds. There are six fighters (two in three of Streetwise's areas) and with each victory comes a cash prize that you can spend on new moves, health items, weapons and additional music for the game. Keeping with the street-fighting theme, Streetwise also allows Kyle to participate in a number of pit fights. Maybe it's the peppy Ska music that plays or just the concept of running around a restaurant, stomping on roaches and green-eyed rats and then kicking them into oblivion, but this turned out to be my favorite minigame. They range from the obvious (Three Card Monte, Darts and escort missions) to the out-of-place races against the clock (smashing barrels, totaling cars and weirdest of all-smashing cockroaches in a restaurant). Irishville? Germanyland?Įach of these areas contains sets of minigames and side missions to keep you occupied when you don't feel like progressing the story. These areas make the game feel like a Disneyland of stereotypes and it makes me wonder what other areas Capcom scrapped. Other areas you can later explore include Japantown, which features katana wielding ninja schoolgirls, and Little Italy featuring its fair share of Mafioso types complete with slicked-back hair and designer suits. The Hood is your home base and the only area you're allowed to patrol at the game's outset. Rather than plow through stages and levels like in previous Final Fights, Steetwise adopts a free-roaming approach. As a bonus for Street Fighter fans Capcom even threw in the Hurricane Kick as a purchasable counter. Better still, you can buy additional moves and combos at the game's dojos or gyms. When this happens the camera moves in close and the action slows down as you deliver a crushing forearm shiver or a debilitating thrust-kick to a goon's windpipe. Block an attack at the right time and you're able to counter. It may not be complex (button-mashing can get you out of just about any jam), but the presentation is satisfying. Streetwise does the latter and, for the most part succeeds. There are usually two ways of keeping it from growing stale: freeing it up so that it's open for improvisation on the part of the gamer or making it really flashy and stylized. In brawlers like this the combat is always prone to repetition because you do so much of it. That's the entire Final Fight series in a nutshell: a loved one goes missing and a concerned few Dragon Kick and head-butt their way to the truth. Now it's up to Kyle to find him and he'll punch his way through scores of people to do it. All is well for the brothers Travers until Cody goes missing. Kyle is a street fighter by trade and Cody has retired from fighting in order to be his brother's trainer. Streetwise puts you in control of Kyle Travers, Cody's kid brother. Now, in an attempt to revive the series with a new, edgier tone Capcom has released Final Fight: Streetwise for the Playstation 2 and Xbox. It's hard to believe it's been 17 years since Mayor Mike Haggar, Cody and Guy first stalked the streets of Metro City in the original Final Fight. Bad: Camera, Story, just about everything elseīlatantly: Borrows from Fight Club and Snatch
0 Comments
Leave a Reply. |